No image available for this title

eBook - PDF

Writing For Animation, Comics, And Games



Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

* Career rules of-the-road for comics, computer games, and animation...from an insider's perspective
* Written for beginners and professionals alike
* Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings


Ketersediaan

1149C2O library & collabtive (Literature & Literary Theory)Tersedia

Informasi Detil

Judul Seri
-
No. Panggil
808.23 MARX
Penerbit Elsevier Science & Technology Books : .,
Deskripsi Fisik
248
Bahasa
ISBN/ISSN
9780240805825
Klasifikasi
-
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subyek
Info Detil Spesifik
-
Pernyataan Tanggungjawab

Versi lain/terkait

Tidak tersedia versi lain




Informasi


DETAIL CANTUMAN


Kembali ke sebelumnyaXML DetailCite this